![]() * The narrow corridors are now as wide as a standing player * Lots of blendmap painting inside and outside the temple * Two more checkpoints when kicking around the sun orb * dmo file updated, but I am too lazy now to make a good one ) * New finish particles, teleport points now to the temple entrance. ![]() * Some compromise with the relative size of light ents/models/particles. * A bit of dark red fog, not sure if it really helps here. * Light colour, vlayer texture and cloud vars adjusted as suggested by TristamK. * Decorative geometry: Grim face - damn, that's really not easy to model with octrees =) * Most checkpoints are now marked with hexagonal stone plates. * Moved a respawn-point and added another one. * Fixed a shortcut discovered by Michel, thanks. * Minor changes in geometry and blendmap. * Replaced the dmo file, lap record: 97 seconds. * One corridor was again too dark, therefore the small update. * Fixed some torches that lost some flags via copy/paste * Added a few gaps and shattered bricks (un-/clipped) to break up some monotony. * Added an affinity and player starts for gauntlet, but this is "mission impossible" since checkpoints are ignored. * Added some mine turrets for onslaught trial (/trialghost 0, /minesub1/2 0). * Both dmo records are included, one easy way (new), one fast time (97s). * Raised numplayers to avoid spawn queues. * Added a few "easter eggs", hidden paths that are not shortcuts. * Recreated parts of the golden mask geometry. * fixed positions of some trees and all torch particles. * Added decorative geometry: Demonical statue. * Added "random" variations to the length of the spikes. ![]() * Noclip on all spikes to prevent weird collision * Checked again that all torches have noclip and clipped slopes * Clipped the sniper spot so it does no longer work as super-difficult shortcut * Tilted spikes block fixed - yeah, i never noticed that one Here is a summary of the version changes. JME3 Engine Sample Code (Java) and thread.Tonatiuh1.1b.zip a trial map of advanced difficulty, two dmo recordings included.Creating a Region File System for a Voxel Game (C++).Shameless plugs, progress updates, screenshots, videos, art, assets, promotion, tech, findings and recommendations etc. It starts every Friday - 'vendredi' in French - and runs over the weekend. Voxel Vendredi - The weekly Voxel Vendredi thread is more relaxed and ideal for showing off you progress updates and screenshots, as well as asking for feedback or play testing.We may remove posts/comments which refer to projects which actively use blockchains. No blockchains (NFTs, cryptocurrencies, Web3 etc.) - No posts or comments about blockchains (NFTs, cryptocurrencies, Web3 etc.) and projects which use them.No rude/offensive posts or personal attacks.Don't just cross-post content from gaming subreddits. Provide information about your development process, languages, tools or tips for other developers. Therefore please ensure that any showcase posts show significant progress from previous posts, and use Voxel Vendredi for more incremental updates. Limit the frequency of 'showcase' posts - It is easy for useful development resources to get lost among people showing off their work.However, you may showcase your work from an artistic or technical perspective (but see the next rule), and occasional posts of game development products will be permitted. Avoid submitting links to game trailers, press releases, app store pages, etc. Avoid advertising and promotional posts - this subreddit is generally not the place to advertise or promote your game or product.Titles, including the titles of linked content such as videos and articles, should be representative of the content and free of click bait. All posts should be voxel-related and should be of interest to (or require feedback from) other developers, not just gamers. Keep posts relevant to other developers and titles representative of the content (no click-bait) - topics of interest include algorithms and code snippets, artistic techniques, free assets, tools or engines, and game design.Filter by flairÄiscussion - Question - Media - Resource Rules A game development subreddit for discussing the creation of voxel games, and voxel engines.
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